MENU

Jane Eyre at Haddon Hall

ane Eyre at Haddon Hall is a promenade play staged on the grounds of a historic medieval manor in the Peak District. The project was split into two films, one covering the event to function as a preview for future gala performances, with the second film focusing on what goes into staging a promenade performance. A crew of three travelled to cover the event over two days. It was filmed in a Canon C300 MK II (A Cam) and a Sony a7S II (B Cam). To view both of the films, click the button below. The second film is at the bottom of the article. ROLE Producer, Director, A Cam, Editor, GFX, Grade, Sound COMPANY Culture Trip
Read More ›

Chessboxing at London’s York Hall

hessboxing is perhaps the only sport on Earth to which the sight of someone being punched square in the face will prompt cheers of “CHECKMATE!” It’s also the subject of this editorial video that I produced for Culture Trip, in collaboration with the site’s Sport Editor. The large contrast between Chess and Boxing proved a compelling challenge, both in terms of technical and stylistic considerations, throughout the project and required a fair bit of hustle during the shoot to ensure we got the coverage we needed. ROLE Producer, Director, A Cam, Editor, GFX, Grade, Sound COMPANY Culture Trip
Read More ›

The Voyages of Christina Franco

ith this project, I finally found a valid excuse to wear my love of Wes Anderson’s films on my sleeve. A film about a polar explorer, based at an exclusive private members club for explorers, wouldn’t be out of place in Wes’ catalogue, so I decided to dress up this simple interview film with a bit of extra creative polish. Much attention was paid to the cinematography of Wes’ films, right down to the anamorphic distortion of the lenses he commonly uses – that was recreated here in post. ROLE Producer, Director, A Cam, Editor, GFX, Grade, Sound COMPANY Culture Trip
Read More ›

Laredo: The Western Town

o celebrate the launch of The Magnificent 7 remake on DVD, the distributor’s press team held an afternoon of cowboy training at Laredo, the living western town in deepest, darkest Kent. This was a very short notice project, and a skeleton crew – a crew of just one, in fact. Armed with only a Sony A7S II, a monopod and a single lav mic, I did my best to follow the action and shoot around the other press teams that were present. As very few details about the event were shared with us in advance of filming, I was able to fall back on my experience and structure the film in my head whilst filming to ensure I got the coverage and narrative elements needed to complete the film. ROLE Producer, Director, Camera, Editor, GFX, Grade, Sound COMPANY Culture Trip
Read More ›

Behind Closed Drawers: Machine Gun Kelly

y first project for Culture Trip had me developing the first episode of their fashion series, Behind Closed Drawers, in which Culture Trip’s fashion editor meets notable cultural figures to discuss their wardrobe and what fashion means to them. We met with MGK at his London hotel and worked within his tight schedule to not only produce this episode, but also an additional piece of content based around MGK’s favourite travel destinations. At the time of writing (April 2017), this is Culture Trip’s most successful editorial video. ROLE Producer, Director, A Cam, Editor, GFX, Grade, Sound COMPANY Culture Trip
Read More ›

Plan UK: Cambodia

This film was created in support of Plan UK’s #LearnWithoutFear campaign. It tells the story of Sophin, an 18 year-old girl who lives in Siem Reap in Cambodia, that was attacked by a fellow school pupil. In contrast to the Kenya film in this series, this film was a completely different kind of challenge. The footage I received from Cambodia was gorgeous, and while Sophin’s story was a traumatic one, she’d also managed to grow stronger as a result. The difficulty then was in balancing the tone throughout the film, and our composer Nash Sibanda was a great help in this. This film is part of a series of two films which, although very different in visual aesthetic and story, required me to craft a visual and narrative style that would compliment both films. ROLE Editor, Graphics, Grade AGENCY Marmalade Film & Media CLIENT Plan UK
Read More ›

Plan UK: Kenya

This film was created in support of Plan UK’s #LearnWithoutFear campaign. It tells the story of Sadiki (an assumed name), a 20 year-old girl who lives in Kisumu, Kenya. She is just one of millions of girls who have experienced sexual violence at school. Due to the subject matter, this was a particularly challenging, but very gratifying, story to tell. It was also part of a series of two films which, although very different in visual aesthetic and story, required me to craft a visual and narrative style that would compliment both films. In addition to being released online, this film was also screened alongside India’s Daughter at an event marking the UN’s International Day of the Girl at the Regent Street cinema in London. ROLE Editor, Graphics, Grade AGENCY Marmalade Film & Media CLIENT Plan UK
Read More ›

WOMAN Trial: Teaser

This film was created to tease the results of the WOMAN trial, a global study by the London School of Hygiene & Tropical Medicine into the effectiveness of the drug TXA in treating postpartum haemorrhage, which claims the lives of over 100,000 women every year. I designed and built the motion graphics for this film. ROLE Design, Animation AGENCY Marmalade Film & Media CLIENT LSHTM
Read More ›

NOMOS Metro

he NOMOS Metro is a beautiful watch, it’s also ridiculously expensive. So I thought it more fiscally responsible, given that I haven’t even worn a watch for 15+ years, to take on this personal project of recreating one in Cinema 4D instead of buying one. The model was built from scratch using reference images from the official NOMOS website, and it’s those reference images that I’ve recreated in the final renders that you can see here. You can read more about the process of building the watch, and see a collection of fancy before/after comparisons on my blog.
Read More ›

Seal, Be My Friend!

Seal, Be My Friend! is a personal project I undertook over a week in July 2014, motivated by my fascination with narrative-led gameplay-light interactive experiences (such as Papers Please, Cart Life, and Gone Home). Inspired by a friend's anecdote about her futile attempts to befriend seals whilst sailing, Seal, Be My Friend! (vaguely) explores what such a situation might be like to experience, and the inevitable toll it must take on one's psyche. With this just being a first attempt at dipping my toe back into the treacherous seas of programming, and my first attempt at Unity development, it's very simple and, well, a little bit buggy. It's currently in a semi-playable state, as I believe it needs to be recompiled in the latest version of Unity - something that I don't currently have time to do! It does have multiple endings though, so that's something. DESIGN, CODING & ANIMATION George Whittaker AUDIO Freesound.org Play SBMF This game is not compatible with touch screen devices. It also requires you to have the Unity browser plugin installed.
Read More ›