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Seal, Be My Friend!

Seal, Be My Friend! is a personal project I undertook over a week in July 2014, motivated by my fascination with narrative-led gameplay-light interactive experiences (such as Papers Please, Cart Life, and Gone Home).

Inspired by a friend's anecdote about her futile attempts to befriend seals whilst sailing, Seal, Be My Friend! (vaguely) explores what such a situation might be like to experience, and the inevitable toll it must take on one's psyche.

With this just being a first attempt at dipping my toe back into the treacherous seas of programming, and my first attempt at Unity development, it's very simple and, well, a little bit buggy. It's currently in a semi-playable state, as I believe it needs to be recompiled in the latest version of Unity - something that I don't currently have time to do! It does have multiple endings though, so that's something.

DESIGN, CODING & ANIMATION George Whittaker
AUDIO Freesound.org


Play SBMF



This game is not compatible with touch screen devices. It also requires you to have the Unity browser plugin installed.